Project Overview:
Alias is a first-person psychological sci-fi mystery set aboard a derelict spacecraft. The player awakens from cryostasis without memory of their identity or the mission that brought them here. As the vessel drifts deeper into uncharted space, haunting anomalies and fragmented logs hint at a buried truth: you may not be alone… and you may not be who you think you are.

Development Focus:
As the lead developer, I’m focused on building gameplay logic, modular systems, and responsive environmental storytelling tools. Alias is a deep dive into AI event scripting, non-linear level design, and narrative-reactive mechanics that push beyond traditional player agency.

Asset Use Disclaimer: 
Visuals may include AI-generated or marketplace assets used solely for programming purposes. I developed all the code, systems, and functionality. ALL ARMOR ON THE CHARACTERS WILL BE DIFFERENT!

Created the space skybox. None of these were AI-created. The first picture was created as a placeholder. Blueprints were used for rotation and Sun emissions. 
Sun Placeholder
Sun Placeholder
Rough Material Creation and Skybox
Rough Material Creation and Skybox
Updated Sun material and Skybox
Updated Sun material and Skybox
Callisa – Real-Time MetaHuman Based on Life Reference (AI Generated Concept Art)

AI-Inspired concept art 

AI-Inspired concept art ​​​​​​​

This is the realistic digital model of Callisa, created using Unreal Engine 5’s MetaHuman pipeline, based on a real-world facial scan taken with Polycam. The goal was to capture a grounded, believable identity and render her under real-time Lumen lighting for future gameplay and narrative use.

Tech Used:
MetaHuman Creator
Mesh to MetaHuman identity pipeline
Polycam face capture
Unreal Engine 5 + Lumen
Post Process Volume + Material Tweaks

You may also like

Back to Top